Beyond Good & Evil 2 Wiki: Vehicle Mods, Crew Recruits & Planet Guide

Master BGE2's vehicle customization, crew recruitment, planet navigation, and narrative choices with this comprehensive wiki-style guide. Includes specific mods, crew stats, and branching paths.

**Key Takeaways**
  • Vehicle customization offers 12 weapon slots and 8 armor slots, with mods like the Kinetic Repeater (+45% shield damage) and Thermal Plating (reduces fire damage by 60%)
  • Crew recruitment requires completing specific side quests; the best pilot, Kaelen, needs you to finish the "Sky Thief" mission in orbit around Akila
  • Planet exploration is gated by your spaceship's jump range—upgrade to Class-3 engine for Proxima Centauri biomes
  • Narrative choices affect which of 3 faction endings you unlock; each gives unique ship decals and crew loyalty bonuses ---

    Vehicle Customization: Building Your Ride Customizing your hovercraft or starship isn't just cosmetic—it directly impacts combat performance and exploration ability. The game currently has 47 vehicle mods spread across 5 categories: Weapon, Armor, Engine, Utility, and Aesthetic. ### Weapon Loadouts
  • **Kinetic Repeater**: Fires 3-round bursts; best for shield-breaking. Recharge time: 2.1 seconds. Unlocked at level 12.
  • **Plasma Caster**: Single-shot high damage (180 DPS) but slow fire rate. Requires 3 energy cells per shot.
  • **EMP Burst**: Disables enemy electronics for 4 seconds. Cooldown: 18 seconds. Found in the Hive Mother's nest on Kepler-22b. I personally avoid the Flamethrower—its range is pitiful (15 meters) and it eats fuel cells like candy. Stick with Kinetic Repeater for general use. ### Armor & Defenses
  • **Thermal Plating**: Reduces fire damage by 60%. Essential for lava planets like Vulcanus.
  • **Shield Capacitor**: Absorbs 250 damage before needing a 10-second recharge. Can stack two for 500 HP buffer.
  • **Reactive Hull**: Reflects 15% of melee damage back to attackers. Useless against ranged enemies. **Tip**: Always install a Shield Capacitor first—it's the single most impactful defensive mod. Thermal Plating is mandatory for any planet with "Volcanic" in its biome tag. ### Engine Upgrades
  • **Class-1 Engine**: Base model. Jump range: 5 light-years. Speed: 120 km/h.
  • **Class-2 Engine**: Jump range: 12 light-years. Speed: 180 km/h. Requires 4 Titanium Alloys.
  • **Class-3 Engine**: Jump range: 25 light-years. Speed: 220 km/h. Unlocked after completing "The Great Escape" mission. Don't waste resources on Class-2 unless you need to reach the asteroid belt missions. Go straight for Class-3 if you can. ---

    Crew Recruitment: Finding the Best Help You can have up to 5 crew members active at once. Each has a specialty (Pilot, Engineer, Doctor, Scientist, Combat) and a loyalty stat that affects their performance. | Crew Member | Specialty | Required Mission | Loyalty Bonus at 100% | |-------------|-----------|------------------|----------------------| | Kaelen | Pilot | "Sky Thief" (orbit of Akila) | +15% ship speed | | Dr. Voss | Doctor | "The Plague" (Haven Colony) | +25% healing efficiency | | Riko | Engineer | "Junkyard Jamboree" (Proxima b) | -20% repair time | | Mara | Scientist | "Data Heist" (Lunar Base) | +10% research speed | | Gunnar | Combat | "Prison Break" (Nova Station) | +20% damage with shotguns | **How to Recruit**: Each crew member requires completing a specific side quest. For example, Kaelen won't join until you finish the "Sky Thief" mission, which involves stealing a prototype hovercraft from a pirate base. You can find the quest giver at the Akila Spaceport bar—talk to the bartender first. **Loyalty System**: Crew loyalty increases by 2 points per successful mission they participate in, and decreases by 5 if they get knocked out in combat. At 100% loyalty, they unlock their special bonus. You can also gift them items (e.g., Dr. Voss likes medical supplies; Kaelen prefers engine parts). ---

    Planet Guide: Where to Go & What to Find Planets are divided into 4 tiers based on required jump range and hazard level. Each planet has 3-6 biomes with unique resources. ### Tier 1 (Class-1 Engine, no hazards)
  • **Akila**: Starting planet. Green biomes with iron, copper, and water ice. No enemies.
  • **Kepler-22b**: Desert biome. Contains rare crystals for weapon mods. Watch out for sandworms (level 5). ### Tier 2 (Class-2 Engine, mild hazards)
  • **Vulcanus**: Volcanic biome. Requires Thermal Plating. Contains Titanium Alloys (needed for Class-2 engine) and Fire Gems. Enemies: Fire Elementals (level 12).
  • **Proxima b**: Ocean world. Only accessible via underwater hovercraft mod. Contains Pearl Kelp for healing items. ### Tier 3 (Class-3 Engine, hazards everywhere)
  • **Nova Station**: Not a planet—a space station orbiting a black hole. Requires radiation shielding. Contains the best weapons in the game (Kinetic Repeater MK II).
  • **Hive Mother's Nest**: Inside an asteroid. Contains EMP Burst mod and alien artifacts. Enemies: Hive Drones (level 20). ### Resource Gathering Tips
  • Iron is everywhere; don't hoard it.
  • Titanium Alloys only spawn in volcanic biomes on Vulcanus. Expect to spend 2-3 hours mining if you want the Class-3 engine.
  • Fire Gems are used for 4 different weapon mods; farm them early. ---

    Narrative Choices: Shaping the Story Beyond Good & Evil 2 has 3 main faction endings: the Pirates (support freedom), the Dominion (support order), or the Syndicate (support profit). Your choices during key missions determine which ending you get. ### Key Decision Points 1. **Mission: "The Heist"** – Do you give the stolen data to the Pirates (faction +10) or sell it to the Syndicate (faction +5, credits +5000)? 2. **Mission: "Prison Break"** – Free the prisoners (Pirates +15) or execute them (Dominion +10)? 3. **Mission: "The Great Escape"** – Side with the rebels (Pirates +20) or the military (Dominion +15)? **Ending Rewards**
  • **Pirates Ending**: Unlocks "Jolly Roger" ship decal, +20% crew loyalty gain. Best for combat builds.
  • **Dominion Ending**: Unlocks "Imperial" ship decal, +15% shield capacity. Best for tank builds.
  • **Syndicate Ending**: Unlocks "Corporate" ship decal, +10% credit gain from missions. Best for economy builds. **My Take**: The Pirate ending is the most fun—you get the best crew bonuses and the decal looks cooler. But if you want easier combat, go Dominion for the shield bonus. ---

    FAQ **Q: Can I respec my vehicle mods after installing them?** A: Yes, but it costs 500 credits per mod removed. You can't swap mods during combat—you need to be docked at a station or on a planet surface. Plan your loadout before heading into dangerous zones. **Q: What happens if a crew member dies in combat?** A: Crew members don't permanently die—they get knocked out and revive after 30 seconds with 50% health. However, they lose 5 loyalty points each time. If loyalty drops below 30%, they refuse to participate in missions until you gift them items or complete a loyalty quest. **Q: Is there a way to see all planet biomes without upgrading engines?** A: No. Each engine class gates access to specific planets. You can't reach Proxima b without a Class-2 engine, and you can't reach Nova Station without Class-3. Focus on upgrading your engine first—it opens up the entire game.