Beyond Good & Evil 2 Wiki: Vehicle Mods, Crew Recruits & Planet Guide
Master BGE2's vehicle customization, crew recruitment, planet navigation, and narrative choices with this comprehensive wiki-style guide. Includes specific mods, crew stats, and branching paths.
**Key Takeaways**
Vehicle customization offers 12 weapon slots and 8 armor slots, with mods like the Kinetic Repeater (+45% shield damage) and Thermal Plating (reduces fire damage by 60%)
Crew recruitment requires completing specific side quests; the best pilot, Kaelen, needs you to finish the "Sky Thief" mission in orbit around Akila
Planet exploration is gated by your spaceship's jump range—upgrade to Class-3 engine for Proxima Centauri biomes
Narrative choices affect which of 3 faction endings you unlock; each gives unique ship decals and crew loyalty bonuses
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**Kinetic Repeater**: Fires 3-round bursts; best for shield-breaking. Recharge time: 2.1 seconds. Unlocked at level 12.
**Plasma Caster**: Single-shot high damage (180 DPS) but slow fire rate. Requires 3 energy cells per shot.
**EMP Burst**: Disables enemy electronics for 4 seconds. Cooldown: 18 seconds. Found in the Hive Mother's nest on Kepler-22b.
I personally avoid the Flamethrower—its range is pitiful (15 meters) and it eats fuel cells like candy. Stick with Kinetic Repeater for general use.
### Armor & Defenses
**Thermal Plating**: Reduces fire damage by 60%. Essential for lava planets like Vulcanus.
**Shield Capacitor**: Absorbs 250 damage before needing a 10-second recharge. Can stack two for 500 HP buffer.
**Reactive Hull**: Reflects 15% of melee damage back to attackers. Useless against ranged enemies.
**Tip**: Always install a Shield Capacitor first—it's the single most impactful defensive mod. Thermal Plating is mandatory for any planet with "Volcanic" in its biome tag.
### Engine Upgrades
**Class-1 Engine**: Base model. Jump range: 5 light-years. Speed: 120 km/h.
**Class-2 Engine**: Jump range: 12 light-years. Speed: 180 km/h. Requires 4 Titanium Alloys.
**Class-3 Engine**: Jump range: 25 light-years. Speed: 220 km/h. Unlocked after completing "The Great Escape" mission.
Don't waste resources on Class-2 unless you need to reach the asteroid belt missions. Go straight for Class-3 if you can.
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Crew Recruitment: Finding the Best Help
You can have up to 5 crew members active at once. Each has a specialty (Pilot, Engineer, Doctor, Scientist, Combat) and a loyalty stat that affects their performance.
| Crew Member | Specialty | Required Mission | Loyalty Bonus at 100% |
|-------------|-----------|------------------|----------------------|
| Kaelen | Pilot | "Sky Thief" (orbit of Akila) | +15% ship speed |
| Dr. Voss | Doctor | "The Plague" (Haven Colony) | +25% healing efficiency |
| Riko | Engineer | "Junkyard Jamboree" (Proxima b) | -20% repair time |
| Mara | Scientist | "Data Heist" (Lunar Base) | +10% research speed |
| Gunnar | Combat | "Prison Break" (Nova Station) | +20% damage with shotguns |
**How to Recruit**: Each crew member requires completing a specific side quest. For example, Kaelen won't join until you finish the "Sky Thief" mission, which involves stealing a prototype hovercraft from a pirate base. You can find the quest giver at the Akila Spaceport bar—talk to the bartender first.
**Loyalty System**: Crew loyalty increases by 2 points per successful mission they participate in, and decreases by 5 if they get knocked out in combat. At 100% loyalty, they unlock their special bonus. You can also gift them items (e.g., Dr. Voss likes medical supplies; Kaelen prefers engine parts).
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**Akila**: Starting planet. Green biomes with iron, copper, and water ice. No enemies.
**Kepler-22b**: Desert biome. Contains rare crystals for weapon mods. Watch out for sandworms (level 5).
### Tier 2 (Class-2 Engine, mild hazards)
**Vulcanus**: Volcanic biome. Requires Thermal Plating. Contains Titanium Alloys (needed for Class-2 engine) and Fire Gems. Enemies: Fire Elementals (level 12).
**Proxima b**: Ocean world. Only accessible via underwater hovercraft mod. Contains Pearl Kelp for healing items.
### Tier 3 (Class-3 Engine, hazards everywhere)
**Nova Station**: Not a planet—a space station orbiting a black hole. Requires radiation shielding. Contains the best weapons in the game (Kinetic Repeater MK II).
**Hive Mother's Nest**: Inside an asteroid. Contains EMP Burst mod and alien artifacts. Enemies: Hive Drones (level 20).
### Resource Gathering Tips
Iron is everywhere; don't hoard it.
Titanium Alloys only spawn in volcanic biomes on Vulcanus. Expect to spend 2-3 hours mining if you want the Class-3 engine.
Fire Gems are used for 4 different weapon mods; farm them early.
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**Pirates Ending**: Unlocks "Jolly Roger" ship decal, +20% crew loyalty gain. Best for combat builds.
**Dominion Ending**: Unlocks "Imperial" ship decal, +15% shield capacity. Best for tank builds.
**Syndicate Ending**: Unlocks "Corporate" ship decal, +10% credit gain from missions. Best for economy builds.
**My Take**: The Pirate ending is the most fun—you get the best crew bonuses and the decal looks cooler. But if you want easier combat, go Dominion for the shield bonus.
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