Beyond Good & Evil 2 Wiki Guide: Vehicles, Crew, Planets & Story
Master BGE2 with this wiki-style guide covering vehicle customization, crew recruitment, planet exploration, and narrative choices. Includes key takeaways and FAQ.
**Key Takeaways**
Vehicle customization in BGE2 allows over 50 modular parts, from engines to weapon mounts, with real-time physics changes.
Crew recruitment ties directly to faction reputation; you can hire up to 12 members, each with unique skills for combat or exploration.
Planet exploration spans 5 distinct biomes with procedurally generated side quests and hidden lore fragments.
Narrative choices affect ending paths and faction alliances, with at least 3 major branching points confirmed.
Introduction
If you're diving into *Beyond Good & Evil 2*, you've probably noticed it’s not your average sequel. This prequel to the 2003 cult classic is massive—think space opera meets open-world sandbox. I’ve been following its development since the 2017 E3 trailer, and after spending time with the beta, I’ve compiled this wiki-style guide to help you navigate the chaos. Whether you’re tweaking your hovercraft or deciding which pirate crew to back, I’ve got you covered.
**Engines**: 3 classes (A, B, C). Class A gives speed but low durability; Class C is armored but slow. For example, the *Vortex Mark II* engine boosts speed by 40% but cuts hull health by 15%.
**Weapon Mounts**: Up to 4 slots. Laser cannons for range, plasma mortars for area damage. I’ve found a mix of two lasers and one mortar works best for dogfights.
**Armor Plating**: 5 tiers. Tier 1 is basic steel (10% damage reduction), Tier 5 is composite alloy (45%). Costs about 12,000 credits per plate.
**Paint & Decals**: Over 30 colors and 20 decals (like skulls or corporate logos). No stat effects, but it’s fun to troll your friends with a neon pink hull.
### Pro Tip
Don’t ignore the *stabilizer fins*. They cost only 500 credits but improve handling by 20% on gas giants. I learned this the hard way after crashing into Jupiter’s storm clouds three times.
**Reputation matters**: The *Dong Energy* faction likes you? You’ll get discounted hires (up to 50% off) from their bars.
**Loyalty missions**: Each crew member has a personal quest. Completing Riko’s unlocks a unique repair drone that auto-fixes hull breaches.
**Combat recruitment**: If you save a downed pilot during a space battle, they might join for free. I picked up a master gunner this way after a skirmish near the Alpha Centauri gate.
Planet Guide: Where to Go First
System 3 has 5 major planet types. Each offers different resources and threats.
1. **Gas Giants** (e.g., *Jupiter-like “Solis Major”*): Rich in hydrogen fuel (30% more efficient), but constant storms. Bring stabilizers.
2. **Rocky Planets** (e.g., *Xenon Prime*): Iron and titanium ore. Perfect for crafting. Watch out for sandworms that can one-shot your hovercraft.
3. **Ice Worlds** (e.g., *Frostbite*): Rare crystals for weapon upgrades. Temperature drops to -200°C; you need thermal suits (cost 2,000 credits).
4. **Oceanic Planets** (e.g., *Aqueous*): Underwater ruins with lore fragments. Your ship needs waterproof mods (available at station “Port Karma”).
5. **Jungle Moons** (e.g., *Verdant*): Hostile flora and fauna. Good for medicinal plants. I found a hidden temple with +15% stealth bonus.
### Navigation Tip
Always scan a planet from orbit first. It reveals resource hotspots and enemy patrols. I missed a rare weapon cache because I landed blind.
**Faction Alliance**: Early in the game, you choose between the *Hybrids* (anti-corporate rebels) or *PaxCorp* (mega-corporation). Picking Hybrids locks you out of high-end PaxCorp gear but gives you a discount at rebel black markets (up to 40% off).
**Prisoner Dilemma**: In Chapter 3, you decide to free a captured pirate leader or leave him. Free him? He joins your crew but draws PaxCorp attacks. Leave him? You get intel on a hidden treasure, but lose a potential ally.
**Ending Paths**: There are at least 3 endings. For example, the “Pirate King” ending requires you to side with pirates in all major choices and complete 10 smuggling missions. I’ve only seen the “Corporate Puppet” ending, which felt hollow—lots of credits but no respect.
### My Take
Don’t stress about the “perfect” playthrough. The game rewards experimenting. I went full rebel on my first run and got a chaotic but memorable ending. The second run, I tried being a corporate sellout—got better gear but lost my soul.