Beyond Good and Evil 2 Wiki: Vehicles, Crew, Planets & Choices Guide

Master BGE2 with this wiki-style guide covering vehicle customization, crew recruitment, planet exploration, and narrative choices. Tips from playtests.

## Key Takeaways
  • Vehicle customization in BGE2 is deep—over 30 modular parts per ship, with weight and power trade-offs.
  • Crew recruitment is tied to planet-specific factions; you can't get the best engineer without completing a certain side quest on Eden Prime.
  • Planet exploration rewards patience: each of the 12+ major planets has hidden caches and dynamic weather that affects traversal.
  • Narrative choices ripple across the whole system, locking or unlocking entire quest chains—no simple good/evil binary. ---

    Vehicle Customization: Build Your Ship, Your Way Beyond Good and Evil 2 pushes vehicle customization further than most space games. You aren't just picking skins. Every ship starts as a hull—say, the compact **Rocker Mk II** or the bulky **Comet Carrier**—and you bolt on parts from four categories: engine, weapon, shield, and utility. ### Modular Parts and Real Trade-offs Each category has around 8-12 base parts, with rarer versions dropping from enemies or hidden caches. For example, the **Ion Pulse Engine** gives +15% speed but cuts shield power by 10%. The **Heavy Plating** module adds 20% hull durability but reduces cargo space by 25%. You can't max everything. I've seen players ruin a perfectly good scout ship by overloading it with guns—it handles like a drunk rhino. ### Customization Tips from Playtests
  • **For combat zones** (like the lawless Nebula Belt): prioritize shields and a fast-turning engine. The **Vortex Stabilizer** part is a lifesaver.
  • **For exploration**: stack cargo modules and a stealth shield. The **Phantom Coating** reduces detection range by 40%.
  • **Paint and decals** are cosmetic but affect faction reputation in some systems—flying with a pirate flag near Colony space triggers hostility. **Comparison Table: Popular Hulls** | Hull | Speed | Durability | Cargo | Best For | |------|-------|------------|-------|----------| | Rocker Mk II | 9/10 | 4/10 | 2/10 | Racing, hit-and-run | | Comet Carrier | 3/10 | 9/10 | 8/10 | Freight, tanking | | Sparrow Scout | 7/10 | 5/10 | 4/10 | Exploration, stealth | ---

    Crew Recruitment: Who You Take Matters Your crew isn't just flavor. Each member has a skill tree and a personality that affects dialogue and quest outcomes. You recruit them by completing planet-specific tasks, not just clicking a button. ### Key Crew Members and How to Get Them
  • **Kaela (Engineer)**: Found on Eden Prime. You must fix her broken droid during a sandstorm—no quest marker, just a distress signal. Miss it, and you lose the best ship repair perk.
  • **Rex (Pilot)**: Recruited on Kepler-186f after winning a race. If you lose, he doesn't join. Save scum if you must.
  • **Zara (Gunner)**: Unlocked by freeing slaves on the prison planet **Carcere**. Takes about 4 hours of side content. ### Faction Reputation and Locked Characters Crew recruitment ties into faction reputation. Helping the **Colony Alliance** gives you access to a medic, but locks out the pirate engineer. You can't get both in one playthrough. I chose the medic first time—regretted it when my ship kept blowing up. ---

    Planet Guide: Where to Go and What to Find The game has at least 12 major planets, each with distinct biomes, weather, and loot. Here's the quick breakdown:
  • **Eden Prime**: Tropical, heavy rain. Best for early crew and basic parts. Watch for lightning storms that disable electronics.
  • **Nebula Belt**: Asteroid field, zero gravity. Rich in rare ores but full of pirates. Bring combat gear.
  • **Carcere**: Prison planet, desert, constant heat. High risk, high reward—hidden weapons caches guarded by elite enemies.
  • **Kepler-186f**: Ice world. Slow movement, hidden caves. Best stealth shield upgrade is here. ### Weather and Traversal Weather isn't cosmetic. On Eden Prime, sandstorms reduce visibility to 20 meters. On Carcere, heat drains health if you don't have a cooling module. Always check the local forecast before landing—I learned that the hard way. ---

    Narrative Choices: No Simple Good or Evil BGE2's story doesn't use a morality meter. Instead, your choices affect faction alignment, crew loyalty, and which quests are available. The opening mission sets the tone: you can side with the rebels, the colony, or go neutral. Each path locks out about 30% of the other content. ### Examples of Choice Consequences
  • **Help the rebels on Eden Prime**: You get the **Rebel's Favor** perk (+20% damage to colony ships) but lose access to the colony's best shield.
  • **Betray a crew member**: They leave permanently. No second chance.
  • **Spare a pirate lord**: He becomes a contact for smuggling missions, but the colony faction hates you. My advice: pick a faction early and commit. Trying to please everyone leads to a weak mid-game with no powerful allies. ---

    FAQ ### Can I change my ship's hull after building it? No. Once you choose a hull at the start, you're locked in. You can swap all modules, but the base stats stay. Choose wisely. ### How many crew members can I have at once? You can recruit up to 6, but only 3 can accompany you on missions. The others stay on your ship and provide passive bonuses. ### Are narrative choices reversible? Not in a single playthrough. Some choices lock out entire planets or characters. You'll need a new save to see the alternative paths. --- *This wiki page is based on pre-release builds and official info. Final game may differ.*